Since I just started my blog, I figure that I might as well post my first review. Now, I’m not going to waste your time with long review rants like you see on sites like IGN. I don’t have any ads to sell, so I don’t care about getting page views. You’re getting my opinion fast and hard, just the way your mom likes it.
Actually, no. Your mom’s probably pretty nice. I’ve never actually met the woman, and that was uncalled for.

As you may remember, Electronic Arts turned into EA many years ago when the company’s founder, Trip Hawkins, decided to create the 3DO and make everything have short names made up of numbers and letters. Ever since then, EA has been know for making sports games like John Madden Football and Quidditch World Cup. For EA’s first non-sports game, the company has decided to create a puzzle game called Boom Blocks.
In a move that is destined to bring Silicon Valley and Holleywood even closer together, Boom Blocks was programmed by the famous director, Stephen Spielburg, who you will remember as the director of the second segment of Twilight Zone: The Movie and the man who played the director in Austin Powers in Goldmember. After being out of the programming game for so long, it’s nice to see Stephen back doing what he does best. You may remember that he also infamously programmed the notoriously bad E.T. game for the Atari 2,600. That was the first video game to be based on a movie, and it was so bad that Atari went out of business.
Despite that early failure, Stephen must have been taking programming lessons because Boom Blocks is fantastic. It’s been getting a lot of praise from the media, and it’s easy to see why. When you control the game with the Wiimote, it feels just like you’re playing Jenga. Only without the threat of splinters or fire and with costing $50 instead of $13.
This game has been getting a lot of perfect reviews like 10s and A+s, but no game is perfect. Despite those obvious oversights, Boom Blocks is still a great game. It also has penguins in it.